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#1 | |
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member
![]() Join Date: Nov 2003
Posts: 6,607
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Kerbal Space Program
http://kerbalspaceprogram.com/
This is great, design a rocket and try to get into space and back again. I'm hopeless and haven't even made it into orbit yet, hundreds of Kerbals lie dead ![]() |
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#2 | |
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empty minds post alike
![]() Join Date: Oct 2003
Location: Edinburgh
Posts: 9,075
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__________________
As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense |
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#3 | |
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To curve or not to curve?
![]() Join Date: Jan 2008
Location: Behind the Curve
Posts: 4,575
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Heh looks good that, going to give that a whirl.
Cheers |
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#4 | |
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pump, squirt
![]() Join Date: Jul 2006
Location: Manchester
Posts: 1,292
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haha its quite taxing this game, managed to get in orbit of the earth properly last night... engines off and the last time i checked before shutting down the pc i had been orbiting the earth for 34 days. christ knows how to get to land on the moon
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Roses are red, Violets are blue, I have alzheimer's, Cheese on toast. |
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#5 | |
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To curve or not to curve?
![]() Join Date: Jan 2008
Location: Behind the Curve
Posts: 4,575
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I managed to get lost in space mate, last time I checked i was floating into outer space haha
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#6 | |
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pump, squirt
![]() Join Date: Jul 2006
Location: Manchester
Posts: 1,292
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yeah i've been in orbit with the sun haha.
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Roses are red, Violets are blue, I have alzheimer's, Cheese on toast. |
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#7 | |
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empty minds post alike
![]() Join Date: Oct 2003
Location: Edinburgh
Posts: 9,075
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This is such bloody good fun. Only just got around to it and wish I had played it before now. I started with a liquid propellant main and solid launch. Didn't get high but was impressed all the same. One problem I didn't plan for was landing. It came in like an ICBM!
Roll on a couple of weird and wonderful explosive creations and I finally got into space when I realised using the struts I could cluster engines together and that sas thing would do my steering. Sadly no kerbal survived. My parachute someone ended up going off too early. Tomorrow I'm going to build a proper multi stage multi engine monster!!
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As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense |
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#8 | |
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empty minds post alike
![]() Join Date: Oct 2003
Location: Edinburgh
Posts: 9,075
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You can build space planes !
http://kerbalspaceprogram.com/forum/...opic=2671.1020 Look at the pics of a guy making a spaceship one / white knight style vehicle.
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As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense |
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#9 | |
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empty minds post alike
![]() Join Date: Oct 2003
Location: Edinburgh
Posts: 9,075
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Also bloody hell
http://www.youtube.com/watch?v=L6NR2...e_gdata_player So out of my depth with my long collection of rockets and wonky parachutes comepared to this.
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As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense |
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#10 | ||
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Sunnyvale Supervisor
![]() Join Date: Oct 2003
Location: In the pipe, five by five.
Posts: 13,529
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Quote:
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http://bit.ly/debatethebill |
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#11 | |
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empty minds post alike
![]() Join Date: Oct 2003
Location: Edinburgh
Posts: 9,075
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yup and there is another past it call munimum. Apparently there is also an a large rectangular monolith on the Mun ! Should appeal to some
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__________________
As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense |
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#12 | |
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empty minds post alike
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Landed on Mun. At 300m/s. Not technically landing in one piece mind.
__________________
As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense |
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#13 | |
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to post or not to post
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Posts: 3,587
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you've convinced me to enter the space race
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#14 | |
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to post or not to post
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closest i've got to the moon so far is a 1000000x timewarp fly past that just missed at great speed - that flight definitely could have achieved a landing (at 10000mph)
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#15 | |
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empty minds post alike
![]() Join Date: Oct 2003
Location: Edinburgh
Posts: 9,075
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heh I just bought the full game. Better graphics and all new bits. Along with the game remembering where bits are that you dump. For example I managed to slingshot a booster stage out past the moon earlier.
Oh and you get the bits to make space planes. There are people making things like Spaceship 1 and White Knight. My best so far has been to sit on the runway then explode. That one was followed by attempt 2 where I shot down the runway, took off and did backflips into the sea. Funniest £10 I have ever spent.
__________________
As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense |
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#16 | |
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to post or not to post
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Posts: 3,587
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My space programme continues apace - although I must be running out of astronauts by now
![]() i think to actually reach the moon properly needs actual maths and I'm far too lazy - my current strategy of trying to wing it isn't working. Bigger and bigger rockets it is I think ! |
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#17 | |
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empty minds post alike
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Location: Edinburgh
Posts: 9,075
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__________________
As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense |
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#18 | |
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to post or not to post
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lol - don't get me wrong I have a masters in theoretical physics - I'm just very very lazy
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#19 | |
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empty minds post alike
![]() Join Date: Oct 2003
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Get an add on called mechjeb. Basically an auto pilot. Handy for doing stuff you know how to do but are lazy about.
Price increase when.16 is released. Going up to $18. 0.16 brings an update to the scale of all the rocket parts to bring them all inline. Also adds 1,2 and 3 seat capsules. Both of these were necessary due to them bringing EVAs into the game. So now you can go to the moon and have a wander. Or get out and swap into another ship. Rather looking forward to this update. With luck 0.17 will bring docking. Until then being able to leave a ship and hop in a rescue one will do!
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As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense |
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#20 | |
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empty minds post alike
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0.16 is out.
__________________
As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense |
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#21 | |
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empty minds post alike
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Location: Edinburgh
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__________________
As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense |
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#22 | |
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to post or not to post
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I've found the map button and bothered to work out the instrument panel at last as such I've two succesful moon interventions - these are more commonly known as high speed crashes, but its good enough for me
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#23 | |
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empty minds post alike
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That's how it starts! Next you will be landing. Then one day you might even get them home. Alive.
__________________
As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense |
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#24 | |
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to post or not to post
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Posts: 3,587
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lol - poor jebebiah is a little lonely after his very rough landing
![]() shame his thruster broke on impact ! |
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#25 | |
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to post or not to post
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Posts: 3,587
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The proof!
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#26 | |
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to post or not to post
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woo hoo - finally the kerbal dream is realised, a successful manned mission to the mun and back
Now for mars ![]() |
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#27 | |
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empty minds post alike
![]() Join Date: Oct 2003
Location: Edinburgh
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Duna (Mars) is good. You will need either a powered landing or parachutes and a powered landing. Or you could go balls out and build a space plane and glide it in.
Couple of mods I use are: Mechjeb - An auto pilot. Handy but you still need to understand what you want to do to make it take you to the planets. Does have a landing autopilot that is an absolute must if you want to build a base without your head exploding in frustration. You can put the ship in a parking orbit, type the co-ordinates or click on the map and press land. Crewtank - A fuel tank that can hold 5 kerbals. Handy for rescue missions. You can get both from the forum or from http://www.kerbal.net/ I also am playing about with this nifty rover And a stand in until proper docking comes along is this
__________________
As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense |
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#28 | |
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empty minds post alike
![]() Join Date: Oct 2003
Location: Edinburgh
Posts: 9,075
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And a general FYI the price is now $18 as of release 0.16 and still worth every penny. Release 0.17 brought in new parts along with several new planets including equivalents of Mercury, Venus, Mars and Phobos and Jupiter and 4 of its moons.
It also brought in cockpit views for the one man pod and the aircraft pod. The others are coming soon.
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As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense Last edited by mr_o; 30-Sep-2012 at 23:47. |
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#29 | |
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to post or not to post
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Posts: 3,587
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Minimus reached with ease - pilot crappiness leads another stranded kerbal
nice view though |
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#30 | |
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empty minds post alike
![]() Join Date: Oct 2003
Location: Edinburgh
Posts: 9,075
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Get that crewtank addon and then build a ship to rescue him!
At the moment I have a base at the northern Munnar Arch on Mun with a robotic probe (bits come in mechjeb), a Rover, and a habitat that is built from 3 crewtanks. The probe is a small one way craft that I use to find the landing spot. A good return vehicle, that I use on the habitat delivery vehicle is to put a small fuel tank ontop of the one man capsule, 2 pylons off of it holding two more small tanks and then attach two small engines to the bottom of these tanks. Finally add two parachutes to the top or your could use a decoupler to remove the whole lot from the top and put two small chutes on the sides of the capsule. I will try and look out a picture.
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As the ancient Tibetan philosphy states, 'Don't start none -- won't be none!.'" - Jake Jense Last edited by mr_o; 04-Oct-2012 at 10:57. |
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