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Old 05-Oct-2012, 09:12   #61
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you guys speak in a peculiar dialect in this thread.
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Old 05-Oct-2012, 18:15   #62
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Old 10-Oct-2012, 11:58   #63
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Yesterdays patch rolled in the new crytek engine patch to boot and has massively updated the graphics under the current DX9 renderer. They have DX11 capability now which is going to be immense.

Patch notes.

Quote:
Closed Beta Update #13

Upcoming Patch - Tuesday Oct. 9th @ 10AM – 1PM PDT

Change Log
________________________________________
Update

To the MechWarrior™ Online® Community:

We are pleased to announce the latest engine drop of CryENGINE 3.41. This was a large undertaking and has helped us address many of the game’s issues and bump up performance and rendering capabilities.
What does this mean to you? The game looks significantly better. All of the maps have had their lighting tuned and you’ll now see a lot more detail in the environment. Minimum spec PC players should notice a fairly good improvement in performance with tuning still on-going and will be coming down the pipe as we optimize the game on our way to Open Beta.

DirectX 11 and 3D Vision support are currently disabled while we resolve the remaining few issues. These will come on-line in an upcoming patch.

We have also taken this opportunity to add some new pathing in River City for you to explore which adds some more gameplay strategies when approaching enemy bases.

GENERAL
User Data:
We will NOT be resetting any user data this patch. (i.e. you keep all your Mechs, XP, CB, MC as is).

CryEngine 3.41
· All levels have had a lighting pass done for 3.41
· Performance improvements (both client side and server side)
· DirectX 11 disabled for now
· 3D Vision disabled for now

FRONT END
· Dummy equipable items for Open Beta : Cockpit Command Console, Beagle Active Probe, Guardian ECM Suite
o Please note that these items do not yet affect gameplay; their functionality will be coming soon in a future patch
· Added minimal support for equipping skins and cockpit items to support the PC Gamer Skin and the Coconut Monkey.
· Fixed Error dialog message visibility.
· Launch mode retained when returning from match
· Ready Button exposed to Chat-Group interface
· Restrict PostMSAA to either on or off (fixes jitter)
· Prevent duplicate bindings on same control. Also prevent invalid rebind data from being saved.
· Added Info button to Advanced Options

NEW TRIAL MECH ROTATION:
· Raven RVN-2X
· Centurion CN9-AL
· Dragon DRG-1N
· Awesome AWS-8T

GAMEPLAY
· Weapon particle effect updates
· Holding “Q” will show the known targeting information of all visible targets.
· Default weapon groups system enabled
· Powered down Mechs no longer relay target information
· LRM15 and LRM20 have a reduced chance of hitting the ground when fired at a near target
· Target will no longer be lost when target Mech shuts down due to overheating
· Can no longer target Mechs when you are shut down
· Autocannon 2,5,10s have had their rate of fire increased.
· All Autocannons have had their ammunition count increased.
· LBX/10 has had its grouping tightened slightly.
· Night Vision effect updated

BUG FIXES
· Allied units on the minimap will no longer sometimes behave like enemy markers
· Thermal should now appear on variant textures
· Enabling Chain-fire on a Mech with no weapons will no longer soft lock the game
· Destroying components after a teammate disconnects no longer rewards XP
· Chain fire will no longer hiccup when trying to fire disabled weapons
· LRMs no longer lose tracking when fired just off of a close locked target
· Cooldown bar will no longer jump around after firing during high ping/lag situations
· AMS will no longer keep firing when the fire button remains held
· Suicide will provide no end of match rewards.
· Internal structure will show proper damage levels on the paper doll at round start
· Reinstating the Founder’s Mechs front page.
· Reset Launch Mode when logging out
· AutoRepair/Rearm doesn't reset when options do
· Fix resolution switch after login
· Terminate Friends-List on logout & Connection Loss
· Fixed inactivity timer
· Fixed Match Summary layout
________________________________________

We thank you for your patience and we look forward to seeing you on the battlefield!
- The MechWarrior® Online™ Team
________________________________________
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Old 10-Oct-2012, 14:17   #64
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http://mwomercs.com/forums/topic/407...-modification/

Film Grain Fix.

BTW - if anyone fancies a crack don't let the beta status put you off. They're sending invites to pretty much everyone who completes the profile thing.
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Old 10-Oct-2012, 14:33   #65
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Ohmwreckers Quick Look. He's done some superb threads on weapons and mech values whilst we're waiting for the official ones.

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Old 15-Oct-2012, 16:17   #66
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Final founders stats. Surprising number of Legends.

Type-----------Number------Value Per------Line Total
Legendary----26,470-------120--------------3,176,400
Elite------------26,400--------60---------------1,584,000
Veteran-------14,840--------30----------------445,200
-----------------------------------------------------------------
Total: 5,205,600
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Old 16-Oct-2012, 01:05   #67
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Really the Awesome 8T?

2 X large laser and 2 X LRM 15's, wonder if the battlefist is useable?

OOOh actually, CAN you do physical attacks in this game other than death from aboves?

spots Centurion in list and wonders how many Yeng Lo Wang's will be running around out there
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Old 16-Oct-2012, 01:09   #68
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Nope other than knockdowns which are pretty well detected.
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Old 16-Oct-2012, 05:57   #69
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Shame that, it means the Hatchetman's and Axeman's axes are only going to be decorative
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pɐǝɥ ɹnoʎ ɥʇıʍ ʇɐɥʇ ƃuıop noʎ ǝɹɐ ʎɥʍ
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Old 16-Oct-2012, 09:56   #70
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To be honest they were gay as all hell in canon.

"Let me see, ERPPC or pointy stick....".
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Old 16-Oct-2012, 17:02   #71
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I thought i read somewhere that they where thinking about adding some kind of melee attack, wish i could find that thread.
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Old 17-Oct-2012, 00:52   #72
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Be nice if they did, imagine cornering a raven with an atlas?

'Gigantic metal knuckles cracking' Right you little bastard about that NARC pod you stuck on me 'fist of god desccends'
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Old 17-Oct-2012, 10:33   #73
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Be nice if they did, imagine cornering a raven with an atlas?

'Gigantic metal knuckles cracking' Right you little bastard about that NARC pod you stuck on me 'fist of god desccends'
tbh its already very easy to knock them over and mericlessly rape them while they try struggle to stand back up.
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Old 17-Oct-2012, 14:20   #74
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They just need to stop warping all over the place when they try to stand back up!
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Old 17-Oct-2012, 14:41   #75
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Yeah I've learned to hold fire until both the mechs' hitboxes have asserted themselves - have unloaded on teammates once too often.
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Old 17-Oct-2012, 14:44   #76
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Must say I am absolutely loving this. ERPPCs are lovely. It is a toss up between them and Large Lasers.

AMS is still my favourite add on. Mostly for the sound it makes.
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Old 17-Oct-2012, 14:49   #77
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I love that AMS is ballistic style rather than the MWLL laser one. Although it would be good if they banged out a heavier/more expensive AMS2 with lasers and a better hit % so you could choose.
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Old 17-Oct-2012, 15:15   #78
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Oh apparently LAMS is a clan thing according to at least two of the over-mentioned rulesets of the TT game so that might happen next year.
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Old 17-Oct-2012, 15:38   #79
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If they bring those and bigger maps in I will be a very happy bunny.
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Old 17-Oct-2012, 16:03   #80
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I'm not holding my breath for bigger maps - and actually don't really see the need if they can diversify the terrain. The LRM reach is pretty good, the visual range likewise. They just need some better design.
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Old 19-Oct-2012, 12:06   #81
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http://www.sarna.net/wiki/Yen-Lo-Wang

First custom (Hero Mech) all but named as the Yen Lo Wang. Nails and shit unfortunately cosmetic - AC and a sick paint job will have to suffice.
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Old 19-Oct-2012, 12:20   #82
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Old 19-Oct-2012, 12:37   #83
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Right, I should be around for a bash this weekend - can I play with you good folks from noob?
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Old 19-Oct-2012, 12:41   #84
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Remind me - have you got your beta access? If so yes. If not then get signed up then yes (they're turning out beta access pretty much straight away to applications)

http://mwomercs.com/news/2012/05/265...s-arriving-now
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Old 19-Oct-2012, 13:40   #85
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Cool, have registered and will now see what happens...
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Old 29-Oct-2012, 10:20   #86
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Open Beta Launches this evening! (1300 PST)

Quote:
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Hey Everyone

I would like to address this to the core community of MechWarrior Online. You guys are absolutely the most loyal community in all of gaming, intense! But far and away the most loyal. To explain what I mean by loyal let me start out with a huge thanks to all of our Founders. The program was quite obviously a huge success, in fact at 5.2 Million it has set a new high bar for these types of programs. That is a huge statement to just how amazing the MechWarrior franchise and it’s unique and exciting play mechanics are, and now a whole new generation of gamers are about to learn that. These founders have made it possible for us to make the game better and to make better choices these past 4 months, with each of those choices leading to a better overall product.

Since we have just today announced Open Beta for Monday October 29th, I wanted to address that with the community. During this past year we have learned an incredible amount when it comes to listening and managing a community. Over the course of that year we have listened, learned and then reacted to many topics that have come up. One topic that has always been a major point of conversation is the topic of Open Beta and when the product would be ready for it. This one in particular has always been fascinating to me, for the most part I wondered why people in the community even cared when the product went Open Beta, after all they were already playing the game and enjoying it, what did it matter to them when the product went Open Beta? Of course after studying the subject you start to understand and list off the various reasons people have. But I was also filled with the belief that each of those concerns is very easily addressed, and I will list off a few here:
I don’t want to spend money on the game until it has more content – This one is very easy to address as Open Beta launch will represent the FINAL data wipe, therefore players will be starting over one last time. This also means that all of their MC, if they have purchased any, or the entirety of the Founders rewards will be reimbursed completely: therefore you get to choose when the time is right to spend your MC currency.
I don’t think it’s fair that my Founders premium account should start at Open Beta - At an estimated Nov 13th patch all Founders will have their premium time reset once again (two free weeks of premium time!) and be given a “button” that allows Founders the opportunity to choose exactly when to start their premium time. It will not start counting down until you, the Founder, decide it is worth it.
Oh no it can’t be Open Beta because the game still does not have X Feature or Y piece of content, I can’t believe MWO will not said feature or content – I think all of us get caught up in the retail product mentality. Just because MWO is going Open Beta in no way means we are finished making the game or that we will even slowdown in the slightest. We already have nine months of work lined up in front of us and frankly there is no end to the work in sight. We could easily delay Open Beta endlessly to just wait for one more feature or one more piece of content which could easily become a black hole.
I love MechWarrior and I want the whole world to love it too, but if it goes out too soon that may not happen – This is a great point of passion that we share with you, but there are just limits to what we can do and how long we can hold off on launching the product. But let’s not lose sight of the fact that the core MWO experience is a ton of fun. All of the media previews from PC Gamer to Penny Arcade agree, the core experience is extremely addictive and fun - we already have what most games never end up finding. Now we just need to add more content and more features, that’s great we can do that and will.

Now that I have talked about some of the feelings the community has expressed regarding Open Beta, let me try and explain some of the reasons why we feel the time is right:
We just can’t ask more of our closed beta testers - The closed beta testers have done an amazing job, but many of you - including many founders - are just plain fatigued at having their data wiped. In fact according to our data we even have 10’s of thousands of Founders that are just waiting for Open Beta to play again so that their play time is not wasted. It is time for us to get into Open Beta and stop the data wipes.
We can’t effectively test certain things any further with our current community – In many ways we can’t effectively test systems both in back end infrastructure and game systems without both more and different types of players. We need to bring in new non-core players to determine what aspects of MWO interface, etc need to be changed and exactly how they should be changed. We can’t make proper headway in these areas without Open Beta.
Customer Support, server stress – we just need to take the next step in our player base to be able to stress and then take these systems to the next level.

In the end there are many reasons across all aspects of running a large game like this that tell us we need to take the next step in order to continue to improve the product at the pace we want to. I hope this information helps you guys in the community understand more clearly the reasoning behind our decisions. I know that almost all the questions and concerns we get from the community is because you care a great deal about this product and really desire to see it successful. Many of you wonder what it is you can do to help make this game a success. Of course many of you purchased Founders packages, which was an immense help, but how else can you help? Please be a huge positive force on the forums, social feeds and most importantly in the game. If you see a new player needing help, take the time to inform them on the nuances of MechWarrior and how they can get better at the game. Help us spread the word and bring new players to the game. Continue to submit support tickets with any issues or bugs you find in the game, as well as continue to provide us your feedback but strive to keep the emotion out of your opinions.

I hope this has been helpful, and once again thanks for your support. I will talk to you again soon.

Russ Bullock
President
Piranha Games Inc.

There's a general consensus amongst the beta testers that the game isn't really feature complete enough to launch publicly but I guess it's as imperfect now as it'll ever be and is in perfectly playable shape. Personally I hope they prioritise an overhaul of the place-holder matchmaking system fairly sharpish. You don't get to choose map or game modes. Mostly because there aren't any game modes.

Anyway - such complaints haven't stopped us enjoying a few months of the beta and I'm looking forward to killing loads of people in the face later whilst they're figuring out the keybinds.

www.mwomercs.com for the download. It will be down for patching between 1500-2000ish.
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Old 29-Oct-2012, 10:21   #87
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Open Beta Launches this evening! (1300 PST)

Quote:
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Hey Everyone

I would like to address this to the core community of MechWarrior Online. You guys are absolutely the most loyal community in all of gaming, intense! But far and away the most loyal. To explain what I mean by loyal let me start out with a huge thanks to all of our Founders. The program was quite obviously a huge success, in fact at 5.2 Million it has set a new high bar for these types of programs. That is a huge statement to just how amazing the MechWarrior franchise and it’s unique and exciting play mechanics are, and now a whole new generation of gamers are about to learn that. These founders have made it possible for us to make the game better and to make better choices these past 4 months, with each of those choices leading to a better overall product.

In the end there are many reasons across all aspects of running a large game like this that tell us we need to take the next step in order to continue to improve the product at the pace we want to. I hope this information helps you guys in the community understand more clearly the reasoning behind our decisions. I know that almost all the questions and concerns we get from the community is because you care a great deal about this product and really desire to see it successful. Many of you wonder what it is you can do to help make this game a success. Of course many of you purchased Founders packages, which was an immense help, but how else can you help? Please be a huge positive force on the forums, social feeds and most importantly in the game. If you see a new player needing help, take the time to inform them on the nuances of MechWarrior and how they can get better at the game. Help us spread the word and bring new players to the game. Continue to submit support tickets with any issues or bugs you find in the game, as well as continue to provide us your feedback but strive to keep the emotion out of your opinions.

I hope this has been helpful, and once again thanks for your support. I will talk to you again soon.

Russ Bullock
President
Piranha Games Inc.

There's a general consensus amongst the beta testers that the game isn't really feature complete enough to launch publicly but I guess it's as imperfect now as it'll ever be and is in perfectly playable shape. Personally I hope they prioritise an overhaul of the place-holder matchmaking system fairly sharpish. You don't get to choose map or game modes. Mostly because there aren't any game modes.

Anyway - such complaints haven't stopped us enjoying a few months of the beta and I'm looking forward to killing loads of people in the face later whilst they're figuring out the keybinds.

www.mwomercs.com for the download. It will be down for patching between 1500-2000ish.
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Old 29-Oct-2012, 10:35   #88
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There is no reason not to pilot a Jenner anymore as they have removed the knockdown feature

I've seen teams of 4-8 Jenners wipe the floor with the opposing team, the only sure fire way of taking them out was to tackle them and blast them in the back as they get up.

Or you could try latency shooting like we did back in MW3 and MW4:

http://www.youtube.com/watch?feature...&v=sAaIoC1Re0o

There were other videos but they have been pulled from the beta forums, just remember aim infront of anything moving faster than 100kmh!
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Old 29-Oct-2012, 10:39   #89
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Yeah that knockdown removal was an awful bodge given the issues hitting anything moving faster than 100kph. Hopefully a permanent remedy is in the works for that.
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Old 29-Oct-2012, 10:46   #90
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Agreed knockdown needs to be in but it wasnt working very well before, they are annoying but i dont have much trouble legging them and once one leg is gone there no threat to anyone.
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