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Old 17-Oct-2012, 23:07   #211
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I need to re-site my quarry machines, they've both got down to bedrock.
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Old 17-Oct-2012, 23:24   #212
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Quote:
Originally Posted by Nephand View Post
Anyone else having trouble with teleport power [ed: pipes]? My quarries don't seem to be getting any power from my reactor (one of which was working fine the other day - the other is a brand new one). Tried changing the wireless channel to no avail.
Are both ends (including anything connected to them) within range of a dimensional anchor or chunk loader? The server is very aggressive about unloading chunks so unless you force chunks to load then your stuff within them wont work correctly.
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Old 17-Oct-2012, 23:35   #213
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Will try that - none of my quarries thus far have been. The pre-existing working one wasn't but had been working anyway and now isn't - may be to do with the giant chunks my quarries are taking out of the locale, load balancing might have kicked in (if it's that intelligent?). If it still isn't after then I'll let you know.
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Old 17-Oct-2012, 23:40   #214
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I've noted (even in Single Player) quarries that span multiple chunks generally don't work properly. It's much faster to have lots of smaller quarries than one big one anyway.
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Old 18-Oct-2012, 00:08   #215
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Gave a world anchor (or two) a try, no success. Tried plonking down a quarry without land marking, just for the default size but still wasn't having it. Will try just running a pipe directly, without the teleportation, tomorrow to see if it is the teleport pipes or just me being bad at tekkit!
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Old 18-Oct-2012, 08:51   #216
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I will come and inspect tonight. What time are you on?
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Old 18-Oct-2012, 17:26   #217
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Will be on and off most of the evening - hopefully more on. Don't worry about logging in especially, I'm not desperate for the quarries to be up and running - just catch me as and when.

[D'oh, that said the server's having a siesta!]

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Old 18-Oct-2012, 18:24   #218
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Sorry, new IP. 76.74.200.86
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Old 18-Oct-2012, 18:40   #219
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Aha, thank you - quarries are running again too. (no apparent reason, just turned the reactor on and away they went!)
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Old 18-Oct-2012, 19:41   #220
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Quote:
Originally Posted by EvilGrin View Post
I've noted (even in Single Player) quarries that span multiple chunks generally don't work properly. It's much faster to have lots of smaller quarries than one big one anyway.
Aye until it eventually hits diamond level and its fucking metals galore! im sure i had a chest full of bronze and tin it was mental!
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Old 19-Oct-2012, 00:18   #221
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Still getting strange behaviour from the wireless power - but too tired to care now!

Got phase 1 of the automatic solar array manufacturing facility up and running. [if you go there, and you see a creeper, you run! Run, you fools!]

Also, my sorting machine that deals with the quarry output is weirdly behaved. It seems to spontaneously just stop sorting, then when I give it a whack with the screwdriver, flipping it back to its original position, it'll kick in again for a little while. Think I need to improve that setup anyway, it has trouble keeping up with the input when the quarries are at full pelt.
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Old 19-Oct-2012, 19:13   #222
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Its best to put a chest on the diamond pipes just incase uv not got something in the sorter or indeed its getting over flow, or u can have a obsidian pipe near it that repipes it for u

/warp rogan and go to the back of my house were the sorting pipe is ul see what i mean about the chest!
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Old 19-Oct-2012, 23:34   #223
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Cheers!

EG had a gander at the quarry receiving teleport power issue, but just confirmed I wasn't entirely inept - it was indeed 'broken' (aka I couldn't get it to work and neither could he).

Fixed it.... by running conductive pipes. :f
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Old 20-Oct-2012, 12:09   #224
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Yeah feck knows what was going on.
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Old 21-Oct-2012, 20:50   #225
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item Teleport pipes are borked for me. A couple of quarries that were working fine a couple of days ago now won't transmit the items back to base.
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Old 22-Oct-2012, 09:54   #226
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Well I've not changed anything on the server, there are no errors in the logs or excessive CPU/memory usage (not like when you made an infinite loop with liquid teleport pipes for example). All I can suggest is that you break and re-do the pipes.
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Old 24-Oct-2012, 08:06   #227
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Here's a little preview of Thaumcraft 3 from the Forgecraft SMP server used by the devs for a lot of mods (this server basically has everything the FTB mod pack will when released).

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Old 30-Oct-2012, 21:11   #228
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EE3 Pre1 is out if you want to play around with it.

http://www.minecraftforum.net/topic/...xchange-3-pre1

Pahimar seems to of addressed a lot of the imbalance concerns of EE2.
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Old 31-Oct-2012, 13:04   #229
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I've tried breaking and placing the teleport item pipes again and got the same issue, nothing was being transmitted, I then tried changing the channel on one of the sending pipes and it's now crashed on me, and continues to crash out my client when I try to log back in.
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Old 31-Oct-2012, 13:25   #230
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Ok, let me see if there's anything server side. Last time you had that sort of crashing issue I seem to recall it was because there was an infinite loop in your pipe network.
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Old 31-Oct-2012, 13:28   #231
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There are no errors in the server logs. Can you post the error log from your client crash?
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Old 31-Oct-2012, 16:23   #232
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Code:
[13:05:53] [SEVERE]	Launcher is starting....
[13:05:53] [SEVERE]	Launcher Build: '1.0.1.3'
[13:05:53] [SEVERE]	Allocated 989.875 Mb of RAM
[13:05:53] [SEVERE]	Java VM: '1.6.0_22-b04'
[13:05:53] [SEVERE]	OS Version: '5.1'
[13:05:53] [SEVERE]	Is 64-bit: 'false'
[13:05:54] [SEVERE]	[Info] Downloading 'mirrors.yml' from 'http://mirror.technicpack.net/Technic/mirrors.yml'.
[13:05:54] [SEVERE]	Starting download of 'http://206.217.207.1/Technic/CHECKSUM.md5', with 3 trie(s) remaining
[13:05:54] [SEVERE]	Copying: \temp\file6165448690400151648.tmp to: \launcher\CHECKSUM.md5
[13:05:54] [SEVERE]	File Downloaded: \launcher\CHECKSUM.md5
[13:05:54] [SEVERE]	[MD5 Mismatch] File '\launcher\tekkit\modpack.yml' has md5 of '46a0900a4753fad02650edb182ed5670' instead of '032eedc7183acde5b75cd13f9ff2e324'
[13:05:55] [SEVERE]	[Info] Downloading 'modpack.yml' from 'http://mirror.technicpack.net/Technic/tekkit/modpack.yml'.
[13:05:55] [SEVERE]	[Info] Downloading 'minecraft.yml' from 'http://206.217.207.1/Technic/minecraft.yml'.
[13:06:01] [SEVERE]	Loading Launcher from 'techniclauncher/tekkit'
[13:06:08] [SEVERE]	Attempting early MinecraftForge initialization
[13:06:08] [SEVERE]	Completed early MinecraftForge initialization
[13:06:08] [SEVERE]	2012-10-31 13:06:08 [INFO] Forge Mod Loader version 2.2.106.176 for Minecraft c:1.2.5, s:1.2.5 loading

[13:06:08] [SEVERE]	2012-10-31 13:06:08 [INFO] Forge Mod Loader has detected optifine OptiFine_1.2.5_HD_S_C6, enabling compatibility features

[13:06:09] [SEVERE]	2012-10-31 13:06:09 [INFO] Loading mods from \tekkit\mods

[13:06:09] [SEVERE]	2012-10-31 13:06:09 [INFO] Directory ccSensors contained no mods

[13:06:09] [SEVERE]	2012-10-31 13:06:09 [INFO] File NEI_RailCraftPlugin 1.2.2.zip contained no mods

[13:06:09] [SEVERE]	2012-10-31 13:06:09 [INFO] File NEI_RedPowerPlugin 1.2.2.3.zip contained no mods

[13:06:09] [SEVERE]	2012-10-31 13:06:09 [INFO] Directory rei_minimap contained no mods

[13:06:09] [SEVERE]	2012-10-31 13:06:09 [INFO] Directory weaponmod contained no mods

[13:06:09] [SEVERE]	2012-10-31 13:06:09 [INFO] Forge Mod Loader has loaded 41 mods

[13:06:09] [SEVERE]	2012-10-31 13:06:09 [INFO] MinecraftForge v3.3.8.164 Initialized

[13:06:09] [SEVERE]	2012-10-31 13:06:09 [WARNING] Configuration for mod_ComputerCraft.enableAPI_http found value 0 outside acceptable range 4.9E-324,1.7976931348623157E308

[13:06:10] [SEVERE]	2012-10-31 13:06:10 [INFO] [WeaponMod] Properties file read succesfully!

[13:06:14] [SEVERE]	(MAtmos : INFO) Constructing.

[13:06:14] [SEVERE]	(MAtmos : INFO) ExpansionLoader found potential online earthlies_database.xrl.

[13:06:14] [SEVERE]	(MAtmos : INFO) ExpansionLoader found potential online interactions_environments.xrl.

[13:06:14] [SEVERE]	(MAtmos : INFO) ExpansionLoader found potential online interactions_extras.xrl.

[13:06:14] [SEVERE]	(MAtmos : INFO) ExpansionLoader fetched earthlies_database.xrl.

[13:06:14] [SEVERE]	(MAtmos : INFO) ExpansionLoader fetched interactions_extras.xrl.

[13:06:14] [SEVERE]	(MAtmos : INFO) ExpansionLoader fetched interactions_environments.xrl.

[13:06:14] [SEVERE]	(MAtmos : INFO) ExpansionLoader Limbo is now empty.

[13:06:15] [SEVERE]	2012-10-31 13:06:15 [INFO] Forge Mod Loader load complete, 41 mods loaded

[13:06:27] [SEVERE]	java.lang.NullPointerException
[13:06:27] [SEVERE]		at um.a(SourceFile:28)
[13:06:27] [SEVERE]		at tw.a(RenderItem.java:129)
[13:06:27] [SEVERE]		at tw.a(RenderItem.java:415)
[13:06:27] [SEVERE]		at ahu.a(RenderManager.java:188)
[13:06:27] [SEVERE]		at ws.a(SourceFile:64)
[13:06:27] [SEVERE]		at cw.b(EffectRenderer.java:172)
[13:06:27] [SEVERE]		at lr.a(EntityRenderer.java:1354)
[13:06:27] [SEVERE]		at lr.b(EntityRenderer.java:1052)
[13:06:27] [SEVERE]		at net.minecraft.client.Minecraft.x(Minecraft.java:876)
[13:06:27] [SEVERE]		at net.minecraft.client.Minecraft.run(Minecraft.java:753)
[13:06:27] [SEVERE]		at java.lang.Thread.run(Unknown Source)
[13:06:37] [SEVERE]	2012-10-31 13:06:37 [SEVERE] A critical error has occurred.
java.lang.NullPointerException
	at um.a(SourceFile:28)
	at tw.a(RenderItem.java:129)
	at tw.a(RenderItem.java:415)
	at ahu.a(RenderManager.java:188)
	at ws.a(SourceFile:64)
	at cw.b(EffectRenderer.java:172)
	at lr.a(EntityRenderer.java:1354)
	at lr.b(EntityRenderer.java:1052)
	at net.minecraft.client.Minecraft.x(Minecraft.java:876)
	at net.minecraft.client.Minecraft.run(Minecraft.java:753)
	at java.lang.Thread.run(Unknown Source)

[13:06:37] [SEVERE]	2012-10-31 13:06:37 [SEVERE] 41 mods loaded
Optifine OptiFine_1.2.5_HD_S_C6
Minecraft Forge 3.3.8.164
FML v2.2.106.176
Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
	mod_CodeChickenCore : Available (modpack.jar)
	mod_MinecraftForge : Available (modpack.jar)
	mod_NotEnoughItems : Available (modpack.jar)
	mod_ReiMinimap : Available ([1.2.5]ReiMinimap_v3.2_04.zip)
	mod_IC2 : Available (industrialcraft-2-client_1.97.jar)
	mod_IC2AdvancedMachines : Available (AdvancedMachines_4.0_client.zip)
	mod_BuildCraftCore : Available (buildcraft-client-A-core-2.2.14.zip)
	mod_BuildCraftBuilders : Available (buildcraft-client-B-builders-2.2.14.zip)
	mod_BuildCraftEnergy : Available (buildcraft-client-B-energy-2.2.14.zip)
	mod_BuildCraftFactory : Available (buildcraft-client-B-factory-2.2.14.zip)
	mod_BuildCraftTransport : Available (buildcraft-client-B-transport-2.2.14.zip)
	mod_AdditionalPipes : Available (buildcraft-client-DA-additionalpipes-2.1.3.zip)
	mod_ComputerCraft : Available (ComputerCraft)
	mod_RedPowerMachine : Available (RedPowerMachine-2.0pr5b2.zip)
	mod_ccSensors : Available (ccSensors-client-MC125-B017pr1.zip)
	mod_CCTurtle : Available (ComputerCraft)
	mod_EE : Available (EE2ClientV1.4.6.5.jar)
	mod_EnderStorage : Available (EnderStorage-Client 1.1.3.zip)
	mod_IC2NuclearControl : Available (IC2NuclearControl_client_v1.1.10b.zip)
	mod_ImmibisCore : Available (immibis-core_49.1.1_for_1.2.5-client.jar)
	mod_InvTweaks : Available (InvTweaks-1.41b-1.2.4.zip)
	mod_MAtmos_forModLoader : Available (MAtmos_packaged.zip)
	mod_ModularForceFieldSystem : Available (mffs_rev7_for_1.2.5-client.zip)
	mod_IC2_ChargingBench : Available (mod_chargingbench-client-1.95b-1.2.5-r1.zip)
	mod_CompactSolars : Available (mod_compactsolars-client-2.3.2.10.zip)
	mod_IronChest : Available (mod_ironchests-client-3.8.0.40.zip)
	mod_RedPowerCore : Available (RedPowerCore-2.0pr5b2.zip)
	mod_NetherOres : Available (NetherOres_Client_1.2.1.zip)
	mod_PowerConverters : Available (PowerConverters_Client_1.3.4.zip)
	mod_Railcraft : Available (Railcraft_Client_5.3.3.zip)
	mod_RedPowerControl : Available (RedPowerControl-2.0pr5b2.zip)
	mod_RedPowerLighting : Available (RedPowerLighting-2.0pr5b2.zip)
	mod_RedPowerLogic : Available (RedPowerLogic-2.0pr5b2.zip)
	mod_RedPowerWiring : Available (RedPowerWiring-2.0pr5b2.zip)
	mod_RedPowerWorld : Available (RedPowerWorld-2.0pr5b2.zip)
	mod_TubeStuff : Available (tubestuff_49.1.2_for_1.2.5-client.jar)
	Balkon's WeaponMod : Available (WeaponMod.zip)
	mod_WirelessRedstoneCore : Available (WR-CBE Core-Client 1.2.2.3.zip)
	mod_WirelessRedstoneAddons : Available (WR-CBE Addons-Client 1.2.2.3.zip)
	mod_WirelessRedstoneRedPower : Available (WR-CBE RedPower-Client 1.2.2.1.zip)
	mod_ImmiChunkLoaders : Available (zdimensional-anchor_rev3.2_for_1.2.5-client.jar)
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Old 31-Oct-2012, 16:28   #233
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Your java is out of date. Update to JRE7 for a start.
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Old 31-Oct-2012, 17:05   #234
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Also, does it work in single player? or does that crash too?
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Old 31-Oct-2012, 18:43   #235
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Logged in and warped over to your base. Opened up the interface on your teleport pipe ok. Seems to be on frequency 3 with nothing connected? I didn't crash.
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Old 31-Oct-2012, 23:04   #236
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That the receive end in the base? Out in the quarry is where i changed the pipe to 4.
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Old 31-Oct-2012, 23:17   #237
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ok, it allowed me in on my home pc which may have JRE7 and I got rid of 1 of the teleport pipes (I had 2 feeding one receiver) and it started to work again, the senders were very close to each other, like 2 blocks, so i combined the quarry outputs into 1 sender.

I have had 2 senders talking to 1 receiver before but the senders were in different chunks.
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Old 31-Oct-2012, 23:33   #238
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Sounds like the install on your work PC is screwed up. 2 senders to 1 receiver should work ok.
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Old 01-Nov-2012, 10:36   #239
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I'll bin the files at lunchtime, let it reinstall and see if it's any better. Ta.
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Old 01-Nov-2012, 10:52   #240
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Cool. The FTB mod pack launcher beta is out. So I'll be tinkering with that this week then probably run a test of SMP at the weekend.

Edit: download url for the FTB Launcher http://nallar.me/ftb/b/
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