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Old 23-Aug-2012, 11:46   #1
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Mechwarrior Online



I think I'm going to break tradition and fork out for the silver founders pack here. I cannot live without a Founders Catapult.

If you haven't had an eye on the progress, then this article should whet your whistle.

http://penny-arcade.com/report/edito...icate-birth-of

And there's more juice on the site.

http://mwomercs.com/

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Old 23-Aug-2012, 11:50   #2
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Hell yes.
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Old 23-Aug-2012, 12:02   #3
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I hope they retain the mapsizes of the Crysis mod, MWL. I don't want mech deathmatch arena. There should be scope for a far broader and more tactical game there. I'll let you know when I get beta access.
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Old 23-Aug-2012, 12:10   #4
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http://www.youtube.com/watch?v=5IVbZwtOQGc a mate is in beta and uploaded a couple of vids after he had been playing a little bit. He brings up the ingame map so you have some idea of the size of the map
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Old 23-Aug-2012, 12:17   #5
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Oh good linkage. Hoping that's a mid/small map mind. I think they can throw it far wider and make the best of tagged missile lock etc. I essentially want to sit well out of it and lob LRM's at fools.

Pop some more up if he's got em - looks like he's posting them unlisted.
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Old 23-Aug-2012, 12:19   #6
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Yeah the only other one he has uploaded so far has been http://www.youtube.com/watch?v=Z5JAU...ature=youtu.be
I'll ask him to upload some more next time he plays, but I think War of the Roses beta is distracting him at the moment :-)
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Old 23-Aug-2012, 12:25   #7
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Oh god the vision modes!

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Old 23-Aug-2012, 14:58   #8
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14:58 - 2CamelsInATinyCar: yeah that map is standard size but i use very little of the map
14:58 - 2CamelsInATinyCar: they're probably about 2500m by 2500m at an estimate
14:58 - 2CamelsInATinyCar: max missle lock is 1000m

^^ regarding the map in Jenner Swarm vid
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Old 23-Aug-2012, 16:27   #9
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http://www.youtube.com/watch?v=rpPwl...ature=youtu.be A faster build

If there's anything specific you want to see he says post it in the comments. They've just done a reset so he doesn't have tons of cash to kit mechs out atm
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Old 23-Aug-2012, 18:48   #10
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And one more to keep it going: http://www.youtube.com/watch?v=qFBN_...ature=youtu.be him getting killed but also getting the only kill on his team on a map with a volcano (does cause systems to heat faster)
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Old 23-Aug-2012, 22:10   #11
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Oh god the vision modes!

One of the greatest faces. Hahahahaa
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Old 24-Aug-2012, 10:56   #12
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14:58 - 2CamelsInATinyCar: yeah that map is standard size but i use very little of the map
14:58 - 2CamelsInATinyCar: they're probably about 2500m by 2500m at an estimate
14:58 - 2CamelsInATinyCar: max missle lock is 1000m

^^ regarding the map in Jenner Swarm vid
Yeah it looked about that based on the grid size and speed. Shame it's not quite as massive as MWL (Long Tom not much use inside 2000m!) but hopefully gameplay improvements and less bugs will make up for it.
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Old 10-Sep-2012, 10:14   #13
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On the beta now - and apparently just in after they nerf the shit out of LRM's

A few things I didn't realise and like;

Matches rather than persistent servers - coming from a lot of dota action this is fine by me. Although the beta is currently lacking grouping/team matchmaking which will complete that picture.

Heat - DAT HEAT. You really have to pick your moment for multi-strikes let alone alphas. I've tried building out some silly heatsink rigs with limited weapons but the heat still wins. This is a good thing and makes tactics king rather than spamming but I reckon they'll rain back some of the recent changes.

Graphics - amazing generally but some work to do on blur/post processing still. Seeing some quite odd things in CQB and no advanced settings in the beta yet.

Mech Stable - loving it and the config options (v broad) although I have a feeling four slots (plus another one for max XP) is going to feel pretty tight. At least I hope they allow you to save multiple mech setups within those populated slots.
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Old 10-Sep-2012, 18:08   #14
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Don't bother researching the last tier of specialisations for the extra module slot, nersh. it's not implemented yet. Game is in a very unfinished state atm, it's impossible to gleam the stats for any of the weapons from the game itself so i was just fitting stuff blindly until i found a thread on the forums listing the damage, rof, heat etc. of them all. Made it much easier to tailor my mechs so they didn't shut down from overheating the moment i fired. Really looking forward to playing this with groups, as there’s so much scope for working in tandem to focus fire on specific areas on a mech. Even the big stuff goes down damned quickly if enough people try and core them. HEAT is indeed a bitch, which is why I’ve settled on an ultra-cheesy 7 small laser + 2 medium laser hunchback setup. My personal favourite thing in the game atm is clipping the wings off catapults and then kneecapping them when they're helpless.
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Old 10-Sep-2012, 18:17   #15
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Yeah I'm relying on those matrixes for builds - that's fine though. It's a beta and I'm quite happy to whore the OP weaps until they fix them.

Group tonight? Finding my founders cat a bit shit due to zero defending but have a sniper atlas and a brawler HB that I'm quite happy with.
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Old 10-Sep-2012, 18:35   #16
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Noooooooooo, US Open tonight! Add me in-game though (RAPTOR192), as i'm playing this most nights atm.
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Old 10-Sep-2012, 22:23   #17
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Just checked my email before buggering off to bed and I have an invite to MWO
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Old 11-Sep-2012, 04:59   #18
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Got my beta invite.

"Sadly" I am on a tropical island in Thailand until next thursday. So Next Friday game on?
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Old 11-Sep-2012, 11:02   #19
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This was always my preferred 'mech
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Old 11-Sep-2012, 11:14   #20
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Likewise. Mad\Cat's and all the other Clan goodness are coming next year based on the current timeline. They're aligning days in real-time with today being mid 3049 - meaning that the clans return to the IS next summer and bring all that kit with them. Good idea IMO.
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Old 11-Sep-2012, 11:15   #21
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Add gamenames to the thread and I'll stick them in the OP. Really enjoying this and would love to get a reliable 4-5 bodies on it.
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Old 11-Sep-2012, 11:24   #22
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Rainy is my in game name, had a quick blast with one of the pre-built mechs. Fucking love the feel of it, really nailed down the whole heavy robot feel. I need to figure out how to separate weapons into firing groups though. My mouse button seemed to be fire everything at once mode and sending my heat through the roof.
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Old 11-Sep-2012, 12:01   #23
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  Spoiler: highlight to read
redacted just in case!

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Old 11-Sep-2012, 12:20   #24
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Just waiting for the G15 plugin to be completed.
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Old 11-Sep-2012, 12:28   #25
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Old and busted motherfucker!
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Old 11-Sep-2012, 12:29   #26
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Anyone hitting this fresh - work on the free-to-repair trial mechs until you have c15mill minimum. You can buy a top end mech for less but repairs are quite brutal so leave some reserves.
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Old 11-Sep-2012, 14:29   #27
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Is this all competitive multiplayer? Any co-op japes?
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Old 11-Sep-2012, 14:46   #28
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It's all MP but two teams so you're welcome to gang up and join matches as groups. No co-op campaign at this time but there's little technical reason they couldn't add such content other than the massive amount of extra work it would take to produce.

Wouldn't hold your breath though, I can see them sticking with MP for quite a while and expanding the matchmaking, clanwar, tournament angles long before they bother with any SP/coop. Social+competitive gaming is the way to make money it seems.
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Old 16-Sep-2012, 17:47   #29
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Isn't this still in closed beta?

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Old 16-Sep-2012, 18:30   #30
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Not if you give them 35 quid.
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